The timing is so ToruTaru can participate in Steam's Halloween sale. I'm very proud to announce that ToruTaru is going to be released on Steam for early access on 9/21, two weeks from today. I will never forget all of the early players and streamers who made suggestions, played, enjoyed, built relationships with me, and immersed themselves in what ToruTaru and my other games had to offer. It's so all-encompassing, and with a randomly generated game even I am surprised by what the game can do. I've said many times to my friends that making games is my favorite artform, since I can make a whole world and throw people inside. I want to say first I'm extremely grateful for everyone who has enjoyed ToruTaru in its primitive state, who has gotten lost inside the mansion and become horrified. Thanks for playing and enjoying, I hope this update makes you pupe your whole pant.The infinitely generated haunted Japanese mansion is finally coming to Steam! You can also feel free to join the hiddenVisions discord, or reach out to me on Twitter. If you want to play this update and don't know how to switch to the experimental branch, you can follow this guide.įeel free to report any bugs, ideas, feedback, screenshots, etc on the Steam discussion page. Once I am sure health/difficulty is balanced, I will be pushing to the main branch and rolling this out as a major update, with bugfixes and additional content. Pretty sure that's everything but I bet it's not - been chiseling away at this and losing sleep over it for the past couple of weeks, very excited to be sharing this build publicly. New room type "room8" on some floor types, which is a square hallway which sometimes has a room in the middle of it, and sometimes spawns a wall. New level type "Temple1" was included in this update by accident but I'll leave it.Dialogue has a black background to make reading easier.Every floor now has a name which appears in the lower left after taking a few steps into the floor.hiddenVisions intro images changed to have a total of 484 variations. Girlfriend's HP can be restored by talisman rooms, as well as Heart Talisman's secondary ability.Girlfriend's HP has been dropped from 30 to 7.Enemy attack/damage speed is determined by "Difficulty" setting from the main menu.When spirits damage the player, new graphics are displayed.Zombies now strike the player, instead of killing with aura damage.New Heart Talisman can also restore health (see "Talismans" section of changelog).Blessed rooms (talisman rooms) slowly heal player to max health by the player standing in them.They will also run slightly slower at 4HP and below but will actually run faster than normal at 1HP due to an adrenaline rush. At 3HP and lower the player will have a heavier head sway, and dirt effects will appear on the screen.When player is at low HP, they will hallucinate.A new death animation occurs when player is dead, where the player collapses and is attacked one last time by a screaming spirit.When this meter reaches zero, the player will die. The health meter shows only when taking damage, or when looking at inventory by pressing TAB. Player starts with 8 HP, shown in the top left of the screen as a circle with 8 pieces.Player now has a health meter (instead of just dying after standing near enemies for too long).Music will appear backwards and downpitched. Small chance that jukebox plays cursed music, which spawns drifting spirits (idle, nuisance spirits) and calls them to the jukebox.When song is over, the buff is disabled until another coin is inserted. Within a radius (shown by purple particles) spirits will not come close to the jukebox while music is playing. Jukebox - insert a coin into it and music will play, and the jukebox will dance around.Standing in cursed fountains causes the player to hallucinate, similar to the effects experienced when the player is at 1HP. This buff stacks, so dropping many coins in will produce a chaotic swarm of spirits spawning all over the level. At the end of the buff, a black angered spawn cloud is spawned in a random place.
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